Tag: Session Notes

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  • First Session

    - Ship arrives at the Barge. Prisoners are herded inside - Krom takes opportunity to attack his guard and jumps off the barge onto the new ship. Gets conscripted by tall dark elf. - Elf surprises Faylen in the kitchen, tells her he'll help with her " …

  • Second Session

    - Our ship arrives over Auberdine, an outpost of the Sun Empire on the edge of one of Kri's larger islands - it sunk into the ocean centuries ago, under mysterious circumstances. - "ground shoved it into the ocean" - people stay out of this area, ship …

  • Third Session

    - We climb up into an underwater cave. There are purple mushrooms with green glowing spots and Nhobu takes a sample. - The terrified screams of merfolk echoes around us. - Nhobu casts Pass Without Trace - Abruptly, the screaming cuts off and we fear …

  • Fourth Session

    - We run from where we killed the naga queen, hear a commotion behind us as other naga swarm in - Find a stone door that opens into a stone room. Krom closes the door behind us, braces himself against it. - Two capstans in the room, one on either side, …

  • Fifth Session

    - Nhobu provides Perception guidance to Faylen, who doesn't sense anything outside the mage's living quarters. - Nhobu creeps out into the hall and immediately drops a pot. Thankfully no one is around. - Halls to the south, east, and west. Head south …

  • Sixth Session

    - We head to Kri try to find more of the mysterious black rock from the mage's lab (the rock the runes were carved into). It is shiny, hard, and brittle. - Tehlmar doesn't know exactly what we'll find, but he's hoping for a quarry or something along …

  • Seventh Session

    Details about part of Kri that sank - Elves went to the island to set up a colony - Kri didn't mind - The elves were originally nice, set up a small city - One elf came to learn the secrets - Andrathath - Sensed great power in elementals, learned …

  • Eighth Session

    - We completed the trials! - Krom is offered half of the rock crab materials - Rain starts - Kri didn't build the temple that Faylen explored. It was there when they arrived, abandoned. - Faylen wants to know all about the temple. - Hasn't seen the …

  • Ninth Session

    - When we wake up, our ship is at the edge of the storm and we're heading away from Kri - Vance & Harley tell us that Tehlmar received a message and we're going to meet up with someone. Possibly to "report progress?" - Mazoga, Mug, and Lucky are back on …

  • Tenth Session

    - Dwarf is looking for Faylen, there's a bounty on her head - He's based out of Chandler District, small island outside the city - We decide to try and take him out. - Nhobu turns into a panther, sneaks through the warehouses. Saidi and Faylen follow, …

  • Eleventh Session

    - Arrive back at Kri. Our idiots are on the largest island. A different clan runs it. We can’t use the good will we have with the first clan to help with our interactions with this one, partially because we don’t want to taint that good will by …

  • Twelfth Session

    - We manage to cross the bridge, though it collapses in the process. - There is a menacing presence on this side of the river - Nhobu, as a panther, can hear the creaking of trees but no dangerous animals. - While Faylen and Saidi are discussing what …

  • Thirteenth Session

    * Mazoga doesn’t seem to be uncooperative * Wasn’t uncooperative until we stopped her from killing something * We have a day to see the witch * Cast goodberry 11 times, get 110 goodberries * Druidcraft - very sunny with very clear skies * Red sky …

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